A father & son project · Coming to Kickstarter

DODGE. DEFLECT. DESTROY.

The high-speed disc battle game for backyards, basements, and hallway showdowns. Grab your stack. Count it down. Last team standing wins.

2Teams
4+Players
0Screens
Rematches

How It Works

Easy to learn. Impossible to put down.

Two teams. A pile of glowing ammo discs. One rule that changes everything: getting hit doesn't end your game — it starts a new one.

01 / LOAD UP

Grab your stack

Split the ammo and stack Mini-Ammo Discs right in your hand — no holsters, no reloading. Count it down — 10… 9… 8… FIGHT!

02 / TAG LIMBS

Every hit counts

Arm or leg gets tagged? You lose that limb — throw lefty, hop on one foot — until you catch a disc to restore it.

03 / DEFLECT

Your stack is your shield

Block incoming fire with the discs in your hand — a clean deflection keeps you alive, and every deflected disc is live ammo on the floor.

04 / MORTAL HIT

Torso or head? Choose your fate

A mortal hit takes you out of the fight — but not out of the game. Go Ghost or go Corpse (see below).

05 / REVIVE

Comebacks are real

A teammate's throw — or one lucky bounce — landing a disc directly on a Corpse brings them back at full strength.

06 / VICTORY

Last team standing

Eliminate every player on the other side to take the round. Then swap ends, restack the ammo, and run it back.

Take a mortal hit? Pick your path:

GHOST MODE

Stay in motion

Invulnerable. Untouchable. Unarmed. Ghosts can't attack, but they can sprint the battlefield gathering ammo and feeding discs to teammates. The best support players win wars without a single throw.

CORPSE MODE

Hold your ground

Drop where you fall and don't move. Risky? Very. But if a teammate lands a disc directly on you — or a wild ricochet finds you — you're fully revived and back in the fight.

The Arsenal

Gear up for battle.

Iteration one of the Disc Wars loadout — engineered to fly straight, stack fast, and survive the hallway.

Mini-Ammo Discs

Attack · Defense · Everything

The whole game in the palm of your hand. Throw them, stack them, block with them.

  • ~4″ soft-strike foam battle disc
  • Stackable, quick-grab profile
  • Glowing concentric ring design
  • Flies straight, doesn't sting

Team Ammo Tubes

Storage · Setup · Team Colors

One tube per team. Pop the cap, split the stack, and battle. Snap it shut when mom calls dinner.

  • Holds a full team loadout
  • Cyan & orange team caps
  • Doubles as storage & travel case
  • Fits in a backpack pocket

The Battle Set

The Full Game

Everything two teams need for total hallway war — and it all packs down smaller than a lunchbox.

  • 2 team tubes, fully loaded
  • Quick-start rules card
  • Backyard & indoor ready
  • Ages 6+ · 2–8+ players

Our Story

It started with yogurt lids.

Long before Disc Wars had a name, it had a house full of brothers, a mom who saved every yogurt lid, and a hallway that became a battlefield. We'd split into teams, count down in our best robot voices — "10… 9… 8… FIGHT!" — and let the lids fly.

The rules we invented then are the rules you'll play now: lose a limb, earn it back. Take a mortal hit, choose your fate. Ghost for your team or lie in wait as a Corpse, praying for the ricochet that brings you back.

Thirty years later, I'm building the real thing with my 8-year-old — testing discs, arguing over rules, and playtesting in the same kind of hallway where it all began. Disc Wars is a father-son project, built the way the game was born: by actually playing it.

Early Access

Enlist before the first battle.

Disc Wars launches on Kickstarter soon. Waitlist members get first crack at everything.

Early-bird Kickstarter pricing First access on launch day Vote on colors & gear

JOIN THE WAITLIST

No spam. Just the launch date, early-bird pricing, and the occasional battle report.