Our Story
It started with yogurt lids.
Long before Disc Wars had a name, it had a house full of brothers, a mom who saved every yogurt lid, and a hallway that became a battlefield. We'd split into teams, count down in our best robot voices — "10… 9… 8… FIGHT!" — and let the lids fly.
The rules we invented then are the rules you'll play now: lose a limb, earn it back. Take a mortal hit, choose your fate. Ghost for your team or lie in wait as a Corpse, praying for the ricochet that brings you back.
Thirty years later, I'm building the real thing with my 8-year-old — testing discs, arguing over rules, and playtesting in the same kind of hallway where it all began. Disc Wars is a father-son project, built the way the game was born: by actually playing it.